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Andrea Bianchi

Associate Professor - Lab director

My name is Andrea Bianchi (Korean: 안두리), and I am a tenured Associate Professor in the Department of Industrial Design at KAIST in South Korea, where I also serve as the director of the Make Lab. I hold a joint appointment in the School of Computing. Prior to joining KAIST, I was an Assistant Professor of Computer Science at Sungkyunkwan University (Korea) and worked as a video game programmer for a New York startup.

I received my Ph.D. from KAIST 🇰🇷 in 2012, an MS in Computer Science from New York University (NYU) 🇺🇸, and a Laurea (BSc+MS) in Business Administration from Bocconi University 🇮🇹.

I served as Paper Co-Chair at UIST 2025 and Subcommittee Chair at CHI 2025 and CHI 2026 for the “Blending Interaction: Engineering Interactive Systems & Tools” subcommittee. I am also an associate editor for the IEEE Transactions on Haptics. I have served as a committee member and held organizational roles for numerous venues, including CHI, DIS, TEI, IEEE World Haptics, SIGGRAPH E-Tech, Eurohaptics, IMWUT, and MobileHCI.

I have an Erdős number of 3 and collect eyeglasses.

For a complete list of my publications, patents, services, awards, and talks, etc... please visit my personal page. For my old projects of when I was still a PhD student and then assistant professor un SUngkyungkwan university, please refer to this repository.

Reserach interest

I research in the field of Human-Computer Interaction (HCI), with a focus on creativity support systems (physical computing and fabrication) and physical interaction (mechatronic devices, haptics, and mixed reality).

I am particularly interested in the process of making as a means for creative exploration, problem framing, and knowledge construction. I design systems to support creative making by blending physical experiences (artifacts, materials, and embodiment) with computational interaction. My lab’s work has been recognized with 9+ Best Paper and Honorable Mention Awards at premier HCI venues.

Teaching phylosphy and classes

I have tried to explain a little about my teaching philosophy in this interview:

ID311 - Software Prototyping (current)

  • Fall: 2016, 2017
  • Spring: 2016, 2018-2023

ID499/CS492F - Designing Interaction with Hardware (current)

  • Spring: 2026

ID499/CS492F - Designing Interaction with AI (archive)

  • Fall: 2024, 2025

ID220 - Interaction Prototyping (archive)

  • Fall: 2018-2022

ID307 - Interface Design

  • Spring 2016, 2017
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